Leadership will post the war date, start time, enemy faction information, and stat estimates. Review this information early and remain available in faction chat/Discord during the war for target callouts, chain coordination, group attacks, and hospital timing.
Members are expected to participate in every Ranked War unless they have communicated an absence in advance.
If you cannot participate, tell leadership beforehand. Zero communication combined with zero participation is unacceptable.
Begin stacking energy with Xanax and point refills approximately 24–48 hours before the war.
Our goal is to begin the war with a large amount of available energy and hit aggressively during the opening minutes.
Set Revive Settings to:
Do not allow enemy factions to hire outside revivers to pull weaker members out of the hospital for easy war points.
Members will generally fall into one of two roles during a war.
Your role may change depending on the enemy faction, available targets, your remaining energy, and current chain needs.
Primary hitters are members who can reliably defeat Ranked War targets.
Your priority is:
Primary hitters create most of our direct war score.
Support members are members who cannot consistently defeat enough enemy targets safely on their own.
Support does not mean inactive.
Support members can make major contributions by:
A member who cannot contribute many inside hits can still earn meaningful payout by actively supporting successful chains.
An inside hit is an attack against a member of the enemy Ranked War faction.
Inside hits directly increase our Ranked War score and should always be prioritized when you have a suitable target.
Higher-value targets generally produce more respect and therefore more payout credit.
Do not automatically attack the weakest enemy simply because they are easy. If you can safely defeat a stronger target for substantially more respect, that is usually the better contribution.
If you cannot beat an enemy alone, do not repeatedly waste energy losing solo attacks.
Instead, coordinate a group attack with stronger faction members.
Torn records the assister separately and normally gives the assist itself 0 direct respect. Our payout system compensates assisters by estimating the additional respect their participation created.
This means supporting a stronger member against a difficult target can still produce paid contribution.
Everyone is responsible for helping create and maintain chains.
When suitable Ranked War targets are available: Hit inside.
When no suitable Ranked War targets are available and the chain needs to continue: Hit outside.
An outside hit is an attack against someone who is not part of the enemy Ranked War faction.
Outside hits do not directly increase our Ranked War score. Their purpose is to:
Outside chaining is one of the main ways lower-stat members can contribute.
If you are acting in a support role:
For chain payout purposes, an inside hit and an outside hit both count as one chain-building hit.
If you make 20% of the attacks in a successful chain, you receive 20% of that chain's distributable bonus credit.
Outside hits therefore earn payout through the chain bonuses they help create rather than through their own normal attack respect.
Never intentionally land a chain milestone on an outside target.
Chain bonuses can create large respect spikes and should be used against the enemy faction whenever possible.
Examples include:
As a milestone approaches, communicate in faction chat and leave the milestone hit available for an inside attack.
If you are out of energy or are an easy enemy target, do not remain exposed unnecessarily.
Possible defensive options include:
The goal is to prevent the opposing faction from repeatedly farming easy war score from you.
Support members may be asked to place bounties on faction members who need to be hospitalized safely.
Follow leadership instructions when doing this.
Avoid filling your medical cooldown with unnecessary low-value healing.
Preserve enough medical capacity to use blood bags effectively so you can return to fighting quickly.
Our payout system is designed around one principle:
The person who creates value should receive credit for that value. Value created by teamwork should be shared by the teammates who created it.
Each member receives a Payout Score based on their contribution.
The score is made from three main categories:
Payout Score = Inside Attack Credit + Assist Credit + Chain Credit
Once the member payout pool is determined, payouts are proportional to each member's share of the faction's total Payout Score.
For example, if you earned 8% of all payout credit, you receive approximately 8% of the member payout pool.
Any faction cut or war expenses are handled before the member payout pool is divided.
Inside attacks are credited based primarily on the respect they actually earned.
A difficult attack worth 7 respect therefore receives more payout credit than an easy attack worth 2.5 respect.
This is intentionally different from a simple ticket system where every successful inside hit might be worth the same amount.
The goal is to reward useful combat output, not merely attack count.
When an assist increases the value of another member's successful attack, we estimate how much additional respect was created by the assist.
The main attacker keeps credit for the attack's normal value.
The additional value created by the assist is transferred to the assister or divided among the assisters.
This allows support members to receive payment for helping win fights they could not finish alone.
Chain bonuses are treated as team rewards.
The person who lands the milestone hit does not automatically receive the entire bonus for payout purposes.
Instead:
A chain contains 100 attacks.
You made 20 attacks.
You contributed 20% of the chain.
You therefore receive 20% of the distributable chain bonus credit.
It does not matter whether those 20 attacks were inside or outside. Each successful chain-building hit advanced the chain by one.
This is how support members are paid for building chains even when they cannot reliably attack the enemy faction.
A chain milestone only helps us win the Ranked War when the bonus attack lands on an enemy faction member.
If someone lands a milestone on an outside target:
The faction effectively loses that bonus because it did not increase our Ranked War score.
This is why everyone must pay attention when approaching chain milestones.
Hit valuable enemy targets, coordinate assists when needed, and preserve chain milestones for inside attacks.
Build and save chains with outside hits, assist stronger members, coordinate handoffs, and make sure the faction reaches its milestones without wasting them.
Both roles contribute to winning the war, and the payout system is designed to recognize both types of contribution.
Do what creates the most value for the faction, and the payout system will follow that value.